I’ve never played a D&D game where foraging rules were a valuable addition. In many games, it boils down to spending a travel turn, rolling a die, doing a bit of math, and receiving rations. This is how it’s done (more or less) in B/X, 5e, Knave 2e, OSE… The list goes on. Hypothetically this could be fun: You’re out of food, so have to forage, which slows you down in some impactful way.
However, I can’t help but feel that foraging gets left by the wayside. Receiving rations usually has minimal impact; most parties pack enough rations before they leave town. Many groups don’t even track rations, because it becomes a math puzzle that nobody enjoys. Not to mention that some games make it a fair bit of work for the DM. ‘Modify their foraging roll based on the weather, terrain etc…’ Um, no thank you. As a DM, I’m allergic to superfluous arithmetic.
I can’t help but dream about foraging being fun. So here’s what I did.
A slot-based tangent
Slot-based encumbrance has become commonplace in the OSR. I first saw it here, but it was probably done even earlier. I like it; less math than other encumbrance systems, and players like drawing stuff in boxes. Knave, by Ben Milton, evolved that into slots-as-class-features. Wanna be a fighter? Carry a sword. I think it’s a neat idea, but I’m a bit too attached to B/X’s classes to use it wholesale.
I do, however, think it could be useful to allow players to add extra ‘class features’ to their characters in a minor way. B/X already has this to a degree; magic swords are how fighters can access extra abilities, etc. To me, foraging seems like something that could be a class feature; it takes specialised knowledge to be able to identify that red-spotted blue mushrooms are deadly, while blue-spotted red mushrooms are delicious. So let’s make foraging a slot-based class feature!
If not rations, then what?
Rations as a reward still suck, but I think the solution is easy. Use some of Dwiz’s Potent Potables! Or, come up with a bunch of new potables because just using Dwiz’s work without contributing something felt cheap. Which is what I did. When in doubt, I assume a potion lasts 8 hours, and any stat changes (+1/-1) are to the adjustment (reaction rolls/to hit etc.) rather than to the stat itself.
I took this opportunity to add in a few items mentioned in B/X’s monster section, like garlic or wolfsbane. For others, I pinched some inspiration from fantasy media.
I also decided to keep rations, mostly because I think they act as a great alternative to ‘you find nothing’. I didn’t use Dwiz’s original potables, so you could easily replace them if you wanted to.
The Forager’s Almanac
Forager’s Almanac: A leather-bound book covered in stains and dirt, detailing a variety of useable plants that can be collected across the realm, as well as how to prepare and use them. Some can be turned into potions using a cauldron. 1 slot, worth 1000g.
A player with a forager’s almanac may roll on the following tables each time they enter or search a hex. Each type of terrain has its own table. Assume they find 1 slot worth of whatever they find.
Advice
Don’t allow players to forage without an almanac. Make almanacs rare, similar to a magic item; maybe you can make a deal with a witch for one, but you certainly shouldn't be able to buy them at the general store. Give the player with the almanac the sheet of tables; let them read about what they can find in different terrain types, and obviously make them do the rolling.
Why I love it
Weird shit is fun.
It can drive exploration.
It doesn’t slow the party down.
It’s math-free.
It’s player-facing.
It’s opt in.
It provides a way for players to obtain garlic and wolfsbane, both of which are mentioned in B/X’s monster stat blocks.
So there you go folks. Sally forth and scour the lands.
On a side note, this is my first blog post! I’m hoping to put out something each month.
Sometimes it feels like items just exist to give players abilities but in reality the best items are always ones which enrich the character or world. Love the idea of finding one written by someone like Senshi from delicious in dungeon for a more dungeon-crawling game.